Learn to code modern OpenGL and understand the underlying concepts and theory step by step.
This course will help you build your own 3D screen with geometric shapes and learning how texture and lighting work on objects with OpenGL. Understand the theory behind shaders and learn how to write GLSL shader code. Learn different components like SDL, GLM & VAO. Learn how extensions work in OpenGL and use GLAD to allow modern OpenGL to be used.
Students will learn about the different projections, namely 2D and 3D and will have the ability to start moving about in a 3D environment. Understand different transformations, projections and views. Students will also learn about GLM and link the library to their project.
Course will go over shaders and how the graphics pipeline works to render images on the screen. Understand usage of vertex attributes and uniforms and how data is passed to the shaders using these. Students will learn about ambient, diffuse and specular lighting and how they work in theory. Learn to code and set up lighting for your scene. Add texture to your objects and learn about texture mapping.
By the end of this course, you should be able to code your textures, setup lighting for your 3D scene and move objects in a 3D environment and have a sounds grasp regarding the internals of OpenGL. If you enjoy the course, please don't forget to rate and review it. If you'd like to see more advanced courses on OpenGL, please shoot me a message to convey your interest.
About me:
I have been teaching OpenGL and C++ at an institute in the UK for years. If you're looking to learn OpenGL from a professional instructor, look no further. Sign up and begin your journey today.
Prereqs: For this course, we expect a general familiarity with C++.
Course consist of total 5h 57min of content, in total.