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3 Students

Description

What Will You Learn?

  • Learn all about shaders and how the graphics pipeline works to render images on screen in OpenGL
  • Students will learn different transformations, projections and views.
  • Understand how VAO and GLM works
  • Master projections in 2D and 3D environments in OpenGL
  • Learn about ambient, diffuse and specular lighting and how they work in theory. Build and code your own 'Light' class to set up lighting.

Requirements

  • C++
  • NFT Certificate
  • 19 Lessons
  • Beginner
  • English
  • +100 XP

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Curriculum

Course consist of total 5h 57min of content, in total.

Section 1: Course Introduction
28:45
Section 2: Getting started with Modern OpenGL
2:21:41
Some input is required
32:25
OpenGL...extended
17:30
The magic of shaders
13:51
Creating the pipeline
34:39
Section 3: Vertex, Objects & Buffers
1:11:21
Send me some data
00:00
The vertex buffer objects
32:28
Quadrilateral thinking
29:14
Where are we?
09:39
Section 4: Matrices & Textures
43:53
The model matrix
16:10
The view matrix
16:08
The projection matrix
11:35
Section 5: Texture
1:10:00
Give it some texture
23:21
Light it up
46:39
Section 6: Ending and future work
01:24
Epilogue
01:24

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