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211 Students

Description

What Will You Learn?

  • Unity Editor Basics
  • UV Mapping and Unmapping 3d Models
  • Importing Art from Blender to Unity
  • Creating Materials and Textures
  • Creating Game Levels in Unity

Requirements

  • Blender 2.78 (Free)
  • Unity 3D (Free)
  • A computer capable of running these programs.
  • NFT Certificate
  • 164 Lessons
  • Beginner
  • English
  • 4.6 Rating
  • +100 XP

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Curriculum

Course consist of total 28h 44min of content, in total.

Section 1: Introduction to Unity
58:18
Section 2: Introduction to Coding
55:55
Introduction
02:09
Variables
16:59
Methods
16:20
If Blocks
07:41
Loops
12:46
Section 3: Introduction to Inputs
59:02
Introduction
01:59
Key Presses
13:35
Moving a Player
11:04
Jumping
10:58
Moving Forward
07:19
Cycling Cameras
14:07
Section 4: Introduction to Prefabs
1:03:34
Introduction
14:07
Introduction to Prefabs
16:52
Random Angles
09:15
Explosion Effect
13:12
Adding explosion effects
10:08
Section 5: Player Movement
1:10:48
Creating a Project
02:24
Designing the Player
11:33
Moving the Player
10:22
Key Input
04:59
Activating Physics
07:04
Jumping
05:24
Double Jump Block
08:22
Velocity
06:11
Velocity Optimisations
04:10
Looking Around
10:19
Section 6: Weapons
1:13:29
Designing a Sword
07:24
Swinging the Sword
08:12
Moving the Sword Back
07:57
Retreating the Sword
05:34
Designing a bomb
03:10
Bomb Script
02:50
Exploding the bomb
10:25
Throwing Bombs
12:10
Bow
14:09
Swapping Weapons
01:38
Section 7: Enemies
1:03:22
Simple Enemies
17:03
Strong Enemy
06:40
Hit Area
01:58
Patrolling Logic
09:47
Shooting Enemy
08:24
Enemy Bullet
06:45
Damaging the Player
12:45
Section 8: Camera and User Interface
48:15
Camera
08:36
Game Interface
21:32
Health Bar
08:18
Main Menu
09:49
Section 9: Terrains
48:21
Terrain Basics
10:48
Painting the Terrain
11:59
Trees and Grass
10:55
Water
06:24
Flares and Camera Effects
08:15
Section 10: Level Design
1:00:40
Level Terrain
12:37
Dungeon Entrance
09:11
Teleporting
12:57
Dungeon
11:31
Adding Shooting Enemies to the Dungeon
08:35
Adding Remaining Enemies
02:42
Remaining Enemies
03:07
Section 11: Introduction to Blender
24:39
Introduction to Blender
24:39
Section 12: Character Art
6:08:14
Headset ref
03:33
Head basic shaping
10:19
Head medium shaping
17:07
Head lips shaping
13:38
Head shape fixing
12:15
Body set ref
02:03
Body basic blocking
10:06
Body base detailing
25:41
Body torso detailing
15:10
Body hand detailing
18:30
Body head attachment
25:02
Edge flow fix
10:27
body uv unwrapping
23:48
body base painting
07:17
body painting base clean up
23:42
body painting detailing eyes
06:16
body painting face
13:56
Body Painting coloring
23:53
Body painting full body detailing
31:30
Helmet Modeling
17:52
Helmet Unwrap and Texturing
17:19
Rigging part1
11:13
Rigging part2
06:25
Rigging End Fix
06:56
Weight Painting and Export
05:12
Importing to Unity
09:04
Section 13: Weapons Art
1:25:03
Super Basic Prop Modeling
10:10
Sword Basic Prop Modeling
17:13
Bomb Basic Prop Modeling
06:15
Shield Basic Prop Modeling
10:16
Bow Basic Prop Modeling
14:01
Arrow Basic Prop Modeling
11:58
Arrow Quiver Basic Modeling
07:35
Unity Weapon Toon Shading
07:35
Section 14: Basic Enemy Art
1:34:24
Basic Enemy Head
05:35
Basic Enemy Body
22:32
Basic Enemy Body Fix
11:57
Basic Enemy Body Rig
12:08
Basic Enemy UV Unwrap
11:46
Basic Enemy Texture Painting
25:39
Basic Enemy Unity Import
04:47
Section 15: Strong Enemy Art
1:37:47
Strong Enemy Basic Modeling
28:50
Strong Enemy Model Detailing
13:55
Strong Enemy Basic Coloring
16:08
Strong Enemy Weight Painting
10:06
Strong Enemy Rigging
18:42
Strong Enemy Toon Shading
10:06
Section 16: Swivel Cannon Art
22:33
Swivel Cannon Modeling
18:37
Swivel Cannon Unity
03:56
Section 17: Dungeon Art
1:34:36
Modular Dungeon part1
04:56
Modular Dungeon part2
07:28
Modular Dungeon part3
15:25
Modular Walls Unwrap part1
08:26
Modular Walls Unwrap part2
10:43
Modular Walls Exporting UV's
03:26
Dungeon Texturing part1 Floors
03:26
Dungeon Texturing part2 Single Wall
05:39
Dungeon Texturing part3 Angled Walls
05:14
Dungeon Textures Wall Fix
08:01
Dungeon Ceiling part1
03:57
Dungeon Ceiling part2
03:57
Dungeon in Unity
13:58
Section 18: Temple Art
27:06
Modeling Spawn Temple Basic
11:18
Spawn Temple UV Unwrap
09:47
Spawn Texturing
06:01
Section 19: Entrance Art
1:34:13
Modeling Temple Entrance Basics
16:40
Temple Entrance Detailing
04:35
Temple UV Unwrapping
23:27
Temple Mountain UV Unwrap
23:27
Temple Entrance Texturing
13:02
Unity Dungeon Entrance Temple
13:02
Section 20: Humanoid Models
40:36
Integrating Cannons
13:32
Humanoid and Animators
09:02
Player Walking
05:09
Enemy Humanoids
09:28
Patrolling Rotation
03:25
Section 21: Beat the Dungeon
1:35:22
Bomb Art
08:05
Sword and Bow
07:30
Attaching Weapons
15:07
Sword Adjustment
05:32
Dungeon Enemies
12:56
Dungeon UI
23:56
Designing a Treasure
06:06
Collecting the Treasure
10:57
Clearing Dungeons
05:13
Section 22: Effects and AI
1:18:05
Effect Manager
16:30
Navigation
08:17
Agents
10:31
Agent Animation
08:41
Enemy Chasing part1
11:02
Enemy Chasing part2
02:08
Challenge Time
06:57
New Player Orientation
05:12
Camera Rotation
04:41
Smooth Camera Rotation
04:05
Source files

About the Instructor

John Bura

Web/App/Game Developer

John Bura is a popular education instructor with more than 15 years of experience. Started programming games from 1997, now he has over 20 years of experience in this field. Also, he is a founder of Mammoth Interactive – a game development studio that produces XBOX 360, iPad, iPhone, Android, HTML 5, ad-games and more. In total, Mammoth Interactive has helped over 30,000 people to learn new skills. Till now, John Bura has contributed to 40 commercial games ranking at the top 10 in the App store. He is also providing consulting services on game and level design, project management, and programming.

John holds a Bachelor's degree from the University of Calgary. He loves to workout, enjoys cycling and playing ultimate Frisbee.

So don’t miss a chance to learn from this amazing instructor. On BitDegree, you can choose from various John Bura’s courses to take your knowledge to the next level. John will teach you programming languages like Python, CSS, HTML, JavaScript, and others.

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