In this course we are going to be building out a classic style 2D RPG in the Godot engine with a top down perspective. The focus is on learning basic Godot concepts and related tools like Tiled which we can use to build out our game with playable game maps, level transitions, and movable - collidable game objects with kinematic physics from Godot. Having some programming knowledge will help to understand the core concepts. Whenever we approach a code piece, we'll go line by line in explaining and understanding what's going on under the hood. Some of the advantages of working with the Godot engine include that the engine is totally free and testing your game written in gdscript is very fast since it doesn't need to compile on every run. Gdscript is a python like language specific to Godot. This course was started with version 3.3.4 of Godot so I recommend using that version or above. The current 3.4 version seems to work good too.
Here's just some of the things you can expect to learn from this course!
Course consist of total 3h 53min of content, in total.
As it regards to information technology or to learning in general, my philosophy is quite simple: the best way to learn is through video tutorials. I have created a lot of learning material, and it is up to you, the student, to do your best to absorb the knowledge and practice, so you become more educated and skilled!
You can also find me on my YouTube channel Chris' Tutorials. Check it out to get a taste of my approach to education!