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98 Students

Description

What Will You Learn?

  • Create a Full Game from Scratch
  • Build 60 Different Games
  • Build and Design Game Mechanics
  • Create Game Art in Photoshop
  • Realise your Game to the Public

Requirements

  • Paid Version of Construct 2
  • Adobe Photoshop
  • PC (not a Mac)
  • NFT Certificate
  • 99 Lessons
  • Beginner
  • English
  • 4.6 Rating
  • +100 XP

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Curriculum

Course consist of total 7h 19min of content, in total.

Section 2: Make a simple fun avoid falling blocks game
57:37
Starting the project
02:07
Starting the project (part 2)
06:13
Adding in the players
05:06
Adding in the player controls
05:09
Adding in the spike logic
05:21
Adding in the score
04:47
Setting up the HUD and the game over logic
07:23
Adding in the home screen
05:18
Making the art
05:35
Adding in the art to the game
09:35
Conclusion and Challenge
01:03
Section 3: Build a collecting game
49:44
Introduction
00:53
Game Preview
02:21
Starting the game
06:34
Adding the controls
05:45
Spawning the enemies
07:00
Adding in the score and the text
06:40
Making the game over logic work
09:02
Making the art in photoshop
06:52
Finalizing the game
04:00
Conclusion and Challenge
00:37
Section 4: Build a simple Circular shooter
38:11
Introduction
00:46
Game Preview
02:11
Starting the game
04:24
Adding in the controls and the basic game logic
05:22
Adding in the enemy logic
05:18
Adding in the enemyLogic
08:02
Adding in the game over logic
05:38
Adding in the home screen logic
05:16
Conclusion and Challenge
01:14
Section 5: Build a simple monochrome game
44:05
Introduction
00:42
Game Preview
02:01
Starting the game
05:03
Adding in simulated stars
05:03
Adding in the player timers
06:02
Adding in the collectable logic
05:31
Adding in the gamestate logic
09:09
Adding in some finesse
02:48
Making the art
04:48
Adding in the art and finalizing the game
02:11
Conclusion and Challenge
00:47
Section 6: Build a simple mobile shooter in HD
47:02
Introduction
00:58
Introduction to the game we will be making
02:04
Starting the file and adding the game sprites
05:31
Setting up the player
05:07
Fixing the mouse issue
04:13
Adding in the enemy logic
06:11
Setting up winning and losing conditions
05:13
Making the items in photoshop
04:38
Making the title screen
05:50
Exporting the art
06:10
Conclusion and Challenge
01:07
Section 7: Build an avoid mobile game
53:57
Introduction
00:53
Introduction to the game we will be making
02:39
Starting the project
05:05
Setting up the avoid blocks
04:05
Setting up the block spawning timer
04:17
Setting up the game logic
07:15
Fixing the bound to layout issue
03:24
Adding in the rest of the menus
07:04
A simple way of adding color
04:01
Making the Art
10:09
Implementing the art and testing the game
04:04
Conclusion and Challenge
01:01
Section 8: Build a simple collection game
48:51
Introduction
00:54
Introduction to the game we will be making
02:09
Starting a project
04:17
Adding in the green block logic
04:08
Adding in timers
05:46
Fixing the spawning problem
04:34
Addin in the score
03:49
Setting up the lose condition
06:06
Adding in particles
04:36
Making the title screen
06:43
Exporting the art
02:52
The importance of housekeeping
02:01
Conclusion and Challenge
00:56
Section 9: Building a simple fall down game
39:06
Introduction
00:44
Introduction to the game we will be making
02:06
Starting a new project
04:04
Adding the controls
05:20
Adding in the bars
04:03
Setting up the lose logic
04:20
Adding in the game logic
05:06
Making the art
07:49
Wrapping up the game
04:39
Conclusion and Challenge
00:55
Section 10: Making a physics endless runner
35:04
Introduction
00:43
Introduction to the game we will be making
02:33
Starting up the game file
04:38
Setting up the game objects
05:15
Adding in the timer and the spawning
04:39
Setting up the game logic
06:05
Adding in the collision to the block
05:43
Setting up a Heads Up Display HUD
05:28

About the Instructor

John Bura

Web/App/Game Developer

John Bura is a popular education instructor with more than 15 years of experience. Started programming games from 1997, now he has over 20 years of experience in this field. Also, he is a founder of Mammoth Interactive – a game development studio that produces XBOX 360, iPad, iPhone, Android, HTML 5, ad-games and more. In total, Mammoth Interactive has helped over 30,000 people to learn new skills. Till now, John Bura has contributed to 40 commercial games ranking at the top 10 in the App store. He is also providing consulting services on game and level design, project management, and programming.

John holds a Bachelor's degree from the University of Calgary. He loves to workout, enjoys cycling and playing ultimate Frisbee.

So don’t miss a chance to learn from this amazing instructor. On BitDegree, you can choose from various John Bura’s courses to take your knowledge to the next level. John will teach you programming languages like Python, CSS, HTML, JavaScript, and others.

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