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5 Students
29 Lessons
Beginner

What Will You Learn?

  • How to build a 2D game with working physics, enemies, and projectiles
  • How to create triggers and events to control the pacing
  • How to work with sprite renderers to achieve appealing visual effects

Curriculum

4h 4m
Section 1: Basics of Unity 2018
23:26
Differences between Canvas GUI Elements and Gameplay Objects
04:57
All UI Components Explained
12:43
Section 2: MonoBehaviour Scripts, Components, and Unity Lifecycle (C#)
17:45
MonoBehaviours and Unity Lifecycle Hooks (Update, Start, Awake)
05:17
Random Color Changing - Simple Beginners C# Script
08:01
Adding Timer to Random Color Change Script - Tracking deltaTime in Script
04:27
Section 3: Scriptable Objects (C#)
26:50
Scriptable Objects Introduction
09:51
Making Items in Scriptable Object Inventory System
04:29
Nested Scriptable Objects & Adding Objects to MonoBehaviour Scripts in Inspector
03:36
Creating Shops & Shop Inventory from ScriptableObjects
08:54
Section 4: 2D Visuals inside of the Unity Engine
22:46
Best Way to Import 2D Sprites & Pixel Art
06:48
Control Sprite Rendering Order
04:14
Create Shadows for 2D Game Sprite Images
11:44
Section 5: 2D Kinematic Movement
08:50
Collider.Cast - Best Easy Way to Check for Collision
04:05
Eliminate Jitter by Clamping to Sprite Pixels
04:45
Section 6: Making Projectiles
25:41
Fireball: Setup for Spritesheet Animation
07:14
Creating a Fireball Projectile with Movement, Collision, and Sound
18:27
Section 7: Making UI Menus
1:30:00
Make a Main Menu Screen - Part 1 Setup
10:08
Make a Main Menu Screen - Part 2 Coding Menu Buttons
11:09
Make a Main Menu Screen - Part 3 Load Menu Popup, Close Menu Button
05:06
Pause Menu with Prefabs & Singleton Menu Manager Script - Part 1 Setup
06:07
Pause Menu Prefab & Menu Manager - Part 2 MonoBehaviour Manager Script
16:05
Menu Prefabs & Manager - Part 3 Singleton System - Unity 2018 Tutorial
10:34
Menu Prefabs & Manager - Part 4 Seperating Data from Singleton System
11:32
Customize GUI Positions in Options Menu
19:19
Section 8: Audio (SFX & Music)
05:16
Create Character Talking Blip Sound Effects in BFXR
05:16
Section 9: Events
18:17
Spawn Copies of Enemies or Projectiles at Mouse Cursor Point
07:42
Actions on Event Triggers Script & Inspector
10:35
Section 10: Scene Management
05:55
Spawn GameObjects when Scene Loads through Code
05:55

Description

Requirements

  • Unity 2018 or Above
  • Image editing program (Photoshop, Pyxel Edit, GIMP, etc) to create or edit your sprites
  • A bit of C# programming skills would help you tremendously

About the Instructor

Reviews 0
Students 9
Courses 6

As it regards to information technology or to learning in general, my philosophy is quite simple: the best way to learn is through video tutorials. I have created a lot of learning material, and it is up to you, the student, to do your best to absorb the knowledge and practice, so you become more educated and skilled!

You can also find me on my YouTube channel Chris' Tutorials. Check it out to get a taste of my approach to education!

BitDegree platform reviews

Our students say Excellent
9.5 out of 10
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